Roaming Adventurer


Notable & Obvious Advantages

Appearance and Social Traits:

  • Appearance: Very Handsome (Universal) [Ensorcelment: Alter Body]
  • Charisma
  • Status 4
  • Voice [Ensorcelment: Silver Tongue]
  • Wealth
  • Fearsome Stare

Other notable positive traits that can be determined with spending time around him:

  • Alcohol Tolerance
  • Ambidexterity [Ensorcelment: Ambidexterity]
  • Back to the Wall
  • Combat Reflexes [Ensorcelment: Reflexes]
  • Dark Vision (with color) [Ensorcelment: Dark Vision]
  • Less Sleep
  • No Hangover
  • Patience of Job
  • Perfect Balance [Ensorcelment: Balance]
  • Photographic Memory
  • Resistance [Ensorcelments: Resist Acid, Resist Cold, Resist Fire, Resist Lightning, & Resist Water]
  • Silence [Ensorcelment: Mage-Stealth]
  • Talent: Smooth Operator
  • Telepathy – to fire lizards, horse, and golem only [Ensorcelment: Telepathy]
  • Telescopic Vision 10 [Ensorcelment: Hawk Vision 10]
  • Very Fit
  • [Ensorcelment: Reverse Missiles]
  • [Ensorcelment: Soilproof]

Notable & Obvious Disadvantages:

Appearance and Social Traits:

  • None

Behavior Traits:

  • Attentive (Q)
  • Broad-Minded (Q)
  • Charitable
  • Code of Honor (Pirate’s)
  • Congenial (Q)
  • Curious
  • Imaginative (Q)
  • Keep their promises (Q)
  • Pacifism (Cannot Harm Innocents)
  • Respects mages (Q)
  • Sense of Duty (Adventuring companions)
  • Vanity (Q)

Other notable negative traits that can be determined with spending time around him:

  • Agnostic (Q)
  • Amnesia (Partial)
  • Enjoys comfort (Q)
  • Noticeable tattoo of fire lizards on both his upper right and left arms (Q)
  • Wants to see new places (Q)

Primary Features:

Race: Adisel
Birthdate: Unknown (approximately 20 years old)
Distinguishing Marks: Two dragon tattoos, one on each of his upper arms
Eye Color: Blue
Gender: Male
Hair Color: Black
Location Of Home: Unknown
Profession: Traveler
Sexuality: None
Skin Color: White

. . . .

Basic character description TBD

A more detailed background is also available, provided in sections.

Humble Beginnings
The Winds of Change and A New Era
Time of Opportunity
A Plan Forms
Be Careful What You Wish For
The Death Of Ernest, The Birth Of Morgan
The Fate of The Hero And The Invading Empire
Catherine And The Current Chapter In His Life

GM Information Regarding The Background

  • Where is the village he is from? Who knows, maybe no where near where gameplay occurs.
  • Does this invading empire need to play into the storyline? Only if the GM wants it to.
  • Where is this place of great magic that the genie took him to? None other than the area that used to have great magics before the ancients offed themselves. Hey, the genie’s old and doesn’t stay connected with everywhere he’s been to stay up-to-date with what’s going on. He told Ernest that it had been a long time ago. Genie’s grant magic, they don’t get to use for personal things – if they did, you think they would choose to be bound to primitive tools like lamps?
  • What of his background needs to come into play? Everything you want to incorporate and nothing that you don’t.
  • Will the memories matter later? Nope, gone is gone. This is all here to give colorful explanation as to why a) he’s got what he has and b) why the setting is completely new to him as much as it is to me.


The hours before a long time ago Belrathius