Lightsaber Construction

Lightsaber Construction

All the controls and components fit into a compact handle. When the Jedi activates the lightsaber, a tremendous charge of pure energy flows from the Diatium power cell. A series of multi-faceted gems focus the energy into a tight parallel beam. Each saber beam has a unique frequency which determines the “feel” of the blade, how it handles when cutting something or when coming in contact with another energy field or another saber. The frequency of each saber blade can be calculated from its color and pitch it generates. Lightsabers use between one and three gems to give their beam a specific frequency
Sabers with a single gem have a fixed amplitude, which does not allow the blade to be altered in length. Other sabers with multiple gems can alter their amplitude, and thus the blade length by rotating or varying the separation between the gems. Te best sabers use natural gems, but evidently, the Sith can forge synthetic gems with a small furnace and a few base elements.
The beam emits from a positively charged continuous energy lens at the center of the handle. The beam then arcs circumferentially back to a negatively charges high-energy flux aperture, usually set in a disk that also serves as a hand guard. The power amplitude determines the point that forms a blade of amazing strength.

A lightsaber must have the following parts: a Diatium power cell, a handgrip, an activation plate, a safety, an emitter matrix, a recharge socket, a lens assembly, a power conduit, and at least one focusing crystal (but no more than three). There are additional components that can be added, but the previous list indicates things that can not be left out.

The first step is to select a handle. The material and the length determines other factors such as component space, cost, weight, and variance in the chance of breakage. A Jedi constructing a lightsaber should start with the two tables on the right and select their handle type and handle size. This will determine how much space they have left for other components as well as the increased or decreased chance for breakage. Note that the modifier for handle size applies to both the base cast and the base weight for a given material.

Once a handle material and length is selected, continue on to the components listed below.
Material Cost Lbs. Break
Bronzium 10 0.20 +2
Iron 20 0.15 +1
Composite Steel 140 0.15 -1
Plastoid 200 0.05 +1
Durasteel 800 0.05 -2
Duralloy 1000 0.10 -2
Electrum 2500 0.15 +0
Length Modifier Space
8 in. 80% 7
9 in. 90% 8
10 in. 100% 9
11 in. 110% 10
12 in. 120% 11
13 in. 130% 12
14 in. 140% 13
15 in. 150% 14
16 in. 160% 15
17 in. 170% 16
18 in. 180% 17
19 in. 190% 18
20 in. 200% 19
Item (Required) Cost Space Lbs. Notes
Diatium Power Cell $2,000 1 0.1 Diatium power cells can only be found in lightsabers. They produce a very high output of energy and are the only type of power cells which are strong enough to power a lightsaber. Diatium power cells are cosmic C-cells.
Activation Plate 0.5 0.1 An activation switch to turn the lightsaber on/off is connected to an electronic device within the lightsaber. There are different types of switches. A double-bladed lightsaber may have two activation plates though this is not necessary.
      Standard AP $10 No penalty to skill. One click activates, one click deactivates.
      Double Off-click AP $12 -1 to skill. One click activates, double click deactivates; this is so that the lightsaber does not accidentally shut off during combat.
      Lock-on AP $15 -2 to skill. The lightsaber’s on/off switch can be locked into the “on” position and can’t be turned off with one click.
      Force Activated AP $5 -3 to skill. The wielder must use the Force within the handle to turn the lightsaber on/off.
Safety $10 0.5 0.1 The safety switch prevents accidentally activation of the lightsaber when not in use.
Emitter Matrix $500 1 0.1 The emitter matrix produces a positively charged energy towards the lens assembly. One emitter matrix is needed for each blade. The outer hull of the emitter matrix is made of a super conductor which enables the negatively charged energy which returns from the flux aperture to go back to the power cell with no energy loss.
Recharge Socket $50 1 0.1 A recharge socket enables the lightsaber’s power cell to be recharged on a power socket. It takes 50 minutes to fully recharge a Diatium power cell.
Lens Assembly $500 1 0.1 The lens assembly focuses the positively charged energy into a parallel beam. The lens assembly is tightly packed into a high-energy flux aperture.
Power Conduit $100 1 0.1 The power conduit transfers the energy from the power cell towards the emitter matrix, from the flux aperture to the super conductor and from the super conductor back to the power cell.
Gems (each) varies 1 0.1 Each saber beam has a unique frequency which determines the “feel” of the blade, how it handles when cutting something or when coming in contact with another energy field or another saber. The frequency of each saber blade can be calculated from its color and pitch it generates. Lightsabers use between one and three gems to give their beam a specific frequency. The type of crystal used to focus the energy from the power cell determines the harmonic resonance and lethality of the weapon. Jedi Knights use Adegan crystals almost exclusively, as they have done for millennia. Sith Lords use synthetic crystals. Sabers with a single gem have a fixed amplitude, which does not allow the blade to be altered in length. Other sabers with multiple gems can alter their amplitude, and thus the blade length by rotating or varying the separation between the gems. The best sabers use natural gems. Gems are detailed out below.
Item (Optional) Cost Space Lbs. Notes
Belt Ring $10 0 0.05 Effect: enables Fast Draw (Lightsaber). A belt ring is accompanied by a hook or d-ring attached to the lightsaber. You can easily put the lightsaber in the belt ring when not in use while it keeps nearby. Mostly the belt rings are attached to the wielders belt. A belt ring enables the wielder to use his Fast Draw skill.
Call Beacon $1,000 1 0.1 Effect: Call slave circuit. This device will summon a ship with a slave circuit like a regular call beacon, only the button is embedded in the handle of the lightsaber.
Cell Recognizer $1,150 1 0.1 Effect: Prevents unauthorized activation. This device is used to modify a lightsaber such that it will not function for anyone except certain people. A small sensor array ($800) and recognition chip ($350) are installed in the handle of the lightsaber, which reads the cell patterns of whoever is holding the weapon. If the cell patterns do not match that of designated “safe” users, the weapon’s power cells shut down, and any failsafe devices are activated. Failsafe devices can range from electrocution to a loud warble to a quiet beacon which alerts the owner via comlinks that the weapon is in the hands of an unauthorized bearer.
Concealed Compartment $100 1 0 Effect: Payload 0.1 lbs per space used. A Jedi may create a hidden compartment in his lightsaber which can only be accessed if you know what to look for. The margin of success while constructing the concealed compartment is the penalty towards searching for it.
Length Adjuster $100 1 0.1 Effect: Adjust blade length. A length adjuster enables the wielder to switch between variations of different lengths for the blade. The lightsaber must have more than one Force crystal for that particular blade installed. The blade can be lengthened or shortened effectively changing a lightsaber into a short bladed lightsaber and vice versa. Other lengths are pure cinematic and have no game statistics though the weight, space and cost should still be applied.
Pressure-Grip $600 0.5 0.05 This adapter for the handle of a lightsaber allows for what is, in essence, a “deadman” switch on a lightsaber. The lightsaber activates and deactivates as normal, but automatically deactivates should the pressure on the handle be removed. This is also good when combined with the Lock-on switch mentioned above. A pressure grip also prevents the user from throwing the lightsaber when activated.
Trapped Handle $500 1 0.1 Effect: Trap causing 1d damage. Typically reserved for Dark Jedi, some lightsabers have special traps in their handles to prevent unauthorized use. The handle may have spikes (1d impaling damage) or blades (1d cutting damage) which burst forth from the handle and damage the user, or electrocute the user instead (1d burn). Whatever the trap, they are triggered typically through incorrect cell recognition (see Cell Recognizer above), or by a dummy activation switch which trigger the trap.
Water-Proof Casing $200 0 0.1 Effect: Sealed against water. When constructing a lightsaber, some Jedi (particularly those at home in a moist environment, like Mon Calamari) add a secondary water-proof casing to the handles of their lightsabers in order to protect the power cell inside. While still not reliable in functioning underwater, this will allow a lightsaber to be carried normally on aquatic journeys, without the necessity of removing the power cell. A water-proof must be crafted at the same time as the lightsaber itself to fit properly over the handgrip.
Gems Cost Effect Notes
Adegan (VC) $4,000 Dmg 8d(5) burn; Force Powers+1 A facetted crystal mined in the mountains of Dantooine is used in the construction of a lightsaber. It glows faintly with an inner blue, green, orange, violet, white or yellow light. Lightsabers can only contain one Adegan crystal per blade. Trying to power a blade with two Adegan crystals, results in an explosion (1d cr burn ex) upon activating the lightsaber. A double-bladed lightsaber may have two Adegan crystals (one for each blade) but this is not necessary.
Adegan (Synthetic, VC) $4,000 Dmg 8d+3(5) burn A red crystal manufactured mostly by Sith followers. It glows faintly with an inner red light. Lightsabers can only contain one Adegan crystal per blade. Trying to power a blade with two Adegan crystals, results in an explosion (1d cr burn ex) upon activating the lightsaber. A double-bladed lightsaber may have two Adegan crystals (one for each blade) but this is not necessary.
Ankarres Sapphire (Un) $160,000 ST+2; DX+1;
Rapid Healing
The crystal may have been found by the Jedi Exile at some point in 3,951 BBY. It was also held on board Kuari Princess by Dom Pricina until stolen by 4-Lom sometime before the Battle of Yavin.
Barab Ore Ingot (Cm) $2,000 Dmg+1d rad Barab ore was a resource to Barab I. It actually lay on the planet’s surface, meaning it was exposed to high doses of radiation and torrential downpours daily. This ore could be found in concentrated ingots that actually stored and magnified radiation.
Bondar (VC) $500 Stun (HT+1) This crystal was mined on a far-orbit asteroid circling the Alderaan system. It produces a volatile lightsaber beam that pulses on contact, discharging part of its energy into an opponent. Trainings lightsaber are known to have only a Bondar crystal in it without any other.
Corusca Gem (UR) $9,000 Break+2; Dmg+1d; +1 step Armor Divisor Corusca Gems were extremely rare and valuable crystals. They were produced by a combination of the extreme pressures present in the atmosphere of Yavin, pressures great enough to crush elements together, and the scraping of the liquefied air of the planet against its metallic core. They could be found in no other place in the galaxy, and their vibrancy resulted in the namesake of the galactic capital: Coruscant. Despite their well known strength, Corusca Gems had shatterpoints, miniscule points where multiple edges and facets would come together, forming an extremely weak spot.
Damind (Uc) $3,000 To Hit+3 Found on the desert world Daminia, this crystal can be used in lightsaber construction to produce a clearly defined beam of subtly wider width and length.
Danite (Uc) $1,000 Force Power – Sense+1 Mined on Dantooine, this crystal is a focusing point for all Force users.
Dragite (Uc) $6,000 HT+1;
Affliction Sonic
Dragite crystals were found on M’haeli, in the D’olop Mountain Range. The beam they created resonated loudly when it struck, inflicting a minor amount of damage.
Eralam (VR) $20,000 To Hit+2; Dmg+2 Once mined on the third moon of Erai, ancient Sith bombardment shattered much that remained. If they can be found, these crystals produce a clear, superior lightsaber beam.
Firkran (Uc) $3,000 To Hit+2; Surge This heavy crystal is collected by the natives of Rafa V. If used in lightsaber construction it produces an electrically charged beam that is devastating to droids.
Hurrikaine (UR) $10,000 Opponent’s Parry/Block -3 Found on the planet Hurikane. Lightsabers including this crystal are very good at penetrating defenses.
Jenruax (Ra) $8,000 Enhanced Parry+1; Dmg+2 The refined form of Opila. This crystal has been cleansed of all impurities. When used in lightsaber construction it produces a blade of unerring quickness.
Kaiburr (UR) $310,000 Dmg+3d;
Force Powers+3;
Very Rapid Healing
Also called Kiber. This crimson colored crystal was found on the planet Mimban. Local legend said that this crystal had the ability to enhance the Force Powers a thousandfold.
Kasha (Cm) $1,500 To Hit+1; Will+2 The Kasha was a crystal traditionally used by the Cereans as a meditation tool. Patterns were scribed on each face of the crystal to harness its full energy potential, possibly created by Bi-Dar Tyunda thousands of years before. When used as a lightsaber crystal, it helped clear the wielder’s mind of distractions, even during tense combat.
Kiber (UR) $310,000 Dmg+3d;
Force Powers+3;
Very Rapid Healing
Also called Kaiburr. This crimson colored crystal was found on the planet Mimban. Local legend said that this crystal had the ability to enhance the Force Powers a thousandfold.
Kontarite (UR) $20,000 Silence+1 Some Jedi Holocrons from the days of the Sith War indicate that certain Sith warriors had perfected the art of effectively silencing a lightsaber blade by adding a Kontarite Force crystal to reduce noise. Some lightsabers have been reduced to a nearly noiseless blade, making only the faintest whisper of noise when activated. After the Sith Wars these crystals have not been encountered again. Normally a lightsaber gives you a penalty of 5 towards Stealth. This crystal negates a penalty of 2 towards Stealth versus listening devices, blind creatures, and other who rely on hearing to find you.
Krathracithe (UR) $30,000 Force Abilities – Dark Side+2;
Dark Side only
Found on the home world of the Krath, this crystal is a focusing point for Dark Side Force users. Only strong willed Jedi may be able to use a Krathracithe crystal in its lightsaber without being seduced to the Dark Side of the Force. Jedi Masters tend to keep these crystals out of any Padawan’s reach
Krayt Dragon Pearl (UR) $110,000 To Hit+3; Dmg+2d Taken from the gullet of a Krayt Dragon, this crystalline “pearl” appears to have refractory qualities that might allow it to function as a lightsaber crystal once properly adapted.
Lorrdian Gemstone (Ra) $8,000 Parry Beam Weapons+3; Enhanced Parry+1 Lorrdian gemstones originated during the Kanz Disorders, when the enslaved Lorrdians were forced to develop kinetic communication to communicate with another. This gave the Lorrdians the ability to better predict the action of others, including their Argazdan overlords, by careful observation of subtle changes in body language. A few Force-Sensitive Lorrdians imbued certain gemstones with similar abilities. When these gems were installed in a lightsaber, the user was better able to read the action of their opponents. This enhanced the wielder’s overall defenses and ability to deflect blaster bolts.
Luxum (Ra) $8,000 To Hit+2; Surge; Dmg+1d vs. Droids Ambria was a world in the grip of the dark side. Through years of mental battle, strange Jedi Master Thon contained the evil to Lake Natth. Long meditation can form this powerful crystal from the tainted water.
Mephite (Uc) $1,000 Force Powers – Alter+1 Found in the deep seas of Manaan, these crystals produce a fluctuating pulse through the beam.
Nextor (Uc) $2,000 To Hit+1; +1 step Armor Divisor This crystal is mined in the mountains of M’haeli, and when used in lightsaber construction it produces a volatile blade that can cause surprising amounts of damage. Armor Divisor steps are in order: 1 (no divisor), 2, 3, 4, 5, 10, 100, and “ignores armor”
Obsidia (VR) $25,000 Dmg+3; Dmg+1d vs. Light Side;
Dark Side only
This dark crystal is found on the homeworld of the Sith, Korriban. It produces an intense and volatile beam which sears on contact. Within some Dark Lord’s tomb, such crystals may be found, but not without any danger.
Opila (Uc) $5,000 Dmg+3; Dmg+2d on Critical Success Found in the asteroid fields of the Fyrth system, this crystal can be used in lightsaber construction to produce an intense beam that seems extraordinarily quick to the cut.
Phond (Cm) $2,000 Dmg+1d The strange byproduct of rare impurities bonding during the making of certain alloys and some random external condition, this crystal produces a fiercely burning lightsaber beam.
Pontite (Uc) $1,000 Force Power – Control+1 This crystal clearly marks the edges of the beam. These types of crystals are mostly found on rogue planets.
Qixoni (UR) $90,000 Dmg+5; Energy Reserves – Force+5; Dark Side only These powerful gems were formed when a certain planet was consumed by its stars supernova. The power of a Qixoni crystal could only be harnessed by one with great strength in the Dark Side of the Force.
Relacite (Ra) $12,000 Force Powers+2 Refined from the magma of Mustafar. This is the top line of focusing crystals.
Rubat (Uc) $2,000 To Hit+1; Dmg+1 Used in lightsaber construction. Rubat crystal is mined Phemis. It produces a clearly defined blade which the Jedi can easily focus on.
Ruusan (Cm) $3,000 Will+1; Charisma Ruusan crystals come from the Mid Rim planet of the same name. While not directly affecting a lightsaber’s effectiveness, they aided a Jedi in focusing the Force.
Saphit (UR) $50,000 To Hit+3; Dmg+2 This crystallized material was excreted once every 11 yeas by the ancient Volice worm of Lwhekk, now extinct. It produces a more intense lightsaber beam, granting better control.
Sigil (Ra) $18,000 To Hit+1; Dmg+2d Mined in the Sigil system, this crystal is a costly but valuable addition to a lightsaber. It produces a fiercely bright beam that sears on contact, inflicting great damage.
Solari (UR) $70,000 To Hit+3; Dmg+3; Dmg+1d vs. Dark Side There are many famous lightsaber crystals spoken of in the history of the Jedi Order, though none is as powerful as the legendary Solari Crystal. An artifact of true light side power, only those Jedi who are pure in spirit can wield a lightsaber equipped with this gleaming white gem. When the great Jedi Master Ood Bnar initiated his life-cycle change after a thousand years of serving the Order, he bequeathed the Solari Crystal to his most promising student, a young female Jedi named Shaela Nuur. When Shaela disappeared shortly after the time of the Great Hunt, the Solari Crystal vanished with her.
Stygium (Ra) $12,000 To Hit+1; DX+1; Stealth Skill+4 In its pure, crystal form it was known to be suitable for use as a lightsaber crystal. It was known that when refined Stygium was mounted on a personalized lightsaber and wielded by a Force-Sensitive, the natural cloaking attributes of the crystal would augment the power of a stealth-minded Jedi in remaining unseen.
Ultima-Pearl (Uc) $6,000 To Hit+3; Dmg+2; Dmg+1d on Critical Success; Armory (Lightsaber)-2 Ultima-Pearls were uncommon, silvery, lustrous, spherical pearls found on Dac. They were used as lightsaber crystal, and were extremely potent in modifying the damage dealt by a lightsaber. Yet, for all its benefits, it required considerable skill to properly install an Ultima-Pearl.
Upari (Uc) $7,000 To Hit+3; Dmg+1d Strangely, this crystal is usually encountered scattered in the orbit of primarily forest worlds. It is brittle but versatile, and a Master Jedi can get it to produce many effects.
Velmorite (Ra) $4,000 DX+1; +1 step Armor Divisor Velmorite was a crystal found on the planet Velmor. This crystal created a fine thin blade for wielding.

Lightsaber Construction

The hours before a long time ago Belrathius